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Well, having reached the final exam doesn't mean I'll stop blogging. I made my first 3DS max 2010 animation for the FX blog, what I have figured out so far:
- there are quite some new features (mostly useful ones)
- mental ray has become a tad nicer to work with but I am getting the impression it takes a bit longer now, too
- the material libraries have grown (which is nice)
- the preview (the window you work in) supports hardwareshading now, so the lighting systems are way easier to adjust
- I kinda think the hair and fur modifier is looking way better now, but maybe that's just me
- Autodesk Mudbox suxx ass without a tablet
- I'll figure out other new stuff soon
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