Tuesday, June 9, 2009

Faces...

...are so much fun! Boxmodelled and animated this head yesterday night. Therefore I used a pretty complicated manner of modelling: I animated vertex-by-vertex; this means I had to adjust more or less any facial polygon, completely without the use of controllers, FFDs or whatnot.

Came up with four expressions so far, but more or less anything is possible now.

I'll work on it, but now it's back to the good ol' final exam for me! Oh, btw: You can go through different expressions by clicking the play button again.

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